Rapid Trigger
Spell Quick

Rapid Trigger

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Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 "Rapid Trigger" per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 6, 2026
58± 6/ 100
Power Score
Intrinsic 60
Deck 57

Rapid Trigger — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 57 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Removal

Why it scores here

Rapid Trigger is a specialized going-second tech card that disrupts Extra Deck-heavy boards by summoning a Fusion Monster with hard restrictions: it can only attack Extra Deck Special Summoned monsters and is immune to their activated effects. While it appears consistently across 45+ archetypes with strong co-deck rates (91.8% alongside Borreload Furious Dragon), it functions as a situational 1-copy inclusion rather than a core enabler. The moderate power reflects its narrow strength—excellent against the right matchup, ineffective against ground-based strategies—and its lack of combo depth documented in the evidence.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 400 of 400 analyzed Borrel, Rokket, and Dragon Link decks, running consistently at 1 copy with zero brick risk, though no searcher support exists (verified from deck data)
Combo & Conversion 35 Recorded in only 2 combos with average power index 69, but all role fields (starter role, searched-for role, material role, payoff role) are zero, indicating it is a tech card rather than a core combo driver (observed)
Resource Economy 50 Converts a Quick-Play Spell plus field materials into a single Fusion Monster summon with no inherent card advantage generation (verified from card text)
Effect & Interaction 60 The summoned Fusion can only attack Extra Deck Special Summoned monsters and is immune to their activated effects, providing specialized disruption that fails entirely against non-Extra Deck boards (verified from card text and deck concentration in Extra Deck strategies)
Material Utility 50 Generates a Fusion Monster body with standard material properties, but the card itself provides no material-specific utility beyond that inherent value (verified from card text)
Resilience & Flexibility 45 Once-per-turn limit and severe attack restrictions make the card inflexible outside Extra Deck-heavy matchups; summoned Fusion becomes a dead body against ground-based strategies (verified from card text and role context)
Deck-Building Efficiency 70 Cleanly runs at 1 copy in 394 of 400 analyzed decks (99%) with no garnet or lock-in risk, requiring only Extra Deck Fusion slots as deck cost (verified from deck data)

Calculation

Weight profile: Board breaker / Going-second primary role. Intrinsic ≈ 60, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistent inclusion across 45+ archetypes with especially heavy concentration in Borrel Link (18.2%), Rokket (17.8%), and Dragon Link (17.5%)
  • Quick-Play speed enables reactive deployment on opponent's turn for immediate board disruption
  • Hard immunity effect on the summoned Fusion resists opponent's monster-based interaction, not just soft removal
  • Clean deck-building profile: 99% of decks run exactly 1 copy with no garnet or lock-in penalties
  • Strong established partnerships (91.8% co-deck rate with Borreload Furious Dragon, 90% with Rokket Tracer)

Weaknesses

  • Highly matchup-dependent; summoned Fusion cannot attack non-Extra Deck Special Summoned monsters, rendering it a dead body against ground-based strategies
  • No inherent card advantage generation; purely converts field resources into a single body
  • Once-per-turn activation severely limits applicability in extended games or multi-turn value chains
  • Thin documented combo synergy: only 2 recorded combos with no detailed role information (all role fields at zero)
  • Requires paying field materials, creating early-turn resource constraints in decks that need board presence

Counters / choke points

  • Ground-based decks with minimal Extra Deck reliance (Fusions/Links/Synchros at low density)
  • Decks with strong turn-1 boards built entirely on-field resources
  • Effect-negation cards that cancel Rapid Trigger activation before Fusion summoning resolves
  • Bounce effects that reset the summoned Fusion back to the Extra Deck

Best use

Going-second tech for breaking Extra Deck-heavy boards. Decks: Borrel Link, Rokket, Dragon Link. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Quick-Play Spell that Fusion Summons from Extra Deck by destroying field materials; summoned Fusion can only attack Extra Deck Special Summoned monsters and is unaffected by their activated effects; Deck inclusion: Present in 400 of 400 analyzed Borrel/Rokket/Dragon Link decks with 394 running 1 copy, 6 running 2 copies (average 1.01); Key synergies: Borreload Furious Dragon co-appears in 91.8% of decks, Rokket Tracer in 90%, Quick Launch in 90%; Format legality: Available in TCG, OCG, Master Duel, and Duel Links
  • Observed: Combo appearance: 2 combos (100% of available sample) with average power index 69 and 1.5 average starters when present; Usage statistics: Rokket archetype records 66.67% inclusion with 1 typical copy per deck (only archetype with StatisticsCard data); Deck composition: 394 of 400 decks (98.5%) run exactly 1 copy; 6 decks (1.5%) run 2 copies
  • Inferred: Primary role as Board breaker inferred from card text emphasizing Extra Deck-specific attack and effect immunity mechanics; Secondary Removal role follows from the practical application of summoned Fusion against opponent's Extra Deck board; Situational nature reflects limited flexibility across game states where opponent has no Extra Deck dependence; 45-archetype spread spans mainly Extra Deck-focused strategies (Hybrid 64.2%, XYZ 27%, Synchro 4.8%, Ritual 4%)
  • Data gaps: Extremely thin combo evidence: only 2 recorded combos total, with all role fields (starter role, searched-for role, material role, payoff role, end-board appearances, end-hand appearances) at zero; unclear how the card actually functions within those combo lines Usage statistics available for only 1 archetype (Rokket at 66.67% inclusion) despite 45 archetypes appearing in deck evidence No top-card ranking or metagame-level context; card's viability and impact unknown outside the 400-deck sample No search or tutoring effects documented despite its presence in Extra Deck-heavy strategies











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